Summoning

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Summoning - This ability enables the Sorcerer to call up and control other beings, from small animals to supernatural beings or even demonic forces, though the latter requires proper information to have any chance of success.

Basic:
Beckoning -- The magician begins by summoning and controlling lesser animals. A Mental Challenge is required to call the beast, and a Social Challenge to control it once it arrives.

Entrancement -- By winning a Social Challenge, the magician may make any being that she summoned friendly to her for a single scene. While this does not allow her to command the being in question, it will at least be open to suggestion.

Intermediate:
Banishing -- Before the magician extends her powers any further, she must learn how to banish those that she calls. Winning a Social Challenge will force a being to leave the area for an hour; by spending a Willpower Trait, she may compel them to not return for an entire day.

Summon Being -- By extending her powers to call beings, the magician may now summon humans, or even supernatural beings. By winning a Social Challenge, a target may be called from any distance, though if the person being summoned is not in the immediate area, some personal connection or intimate knowledge on the part of the summoner is required.

Advanced:
Binding -- The magician has by this point learned to control those she encounters. By winning a Mental Challenge, she may force a target to perform one service, though a Willpower Trait must be spent in addition if this service would last longer than a single hour.

Capture Soul -- At the greatest levels, the summoner has the power to call forth the very soul of a being, trapping it in a specially prepared prison. The target of this ritual must first be defeated in a Mental Challenge, and will likely never forgive or forget what was done to them.

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