Healing

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Healing

This path covers the treatment and care of living creatures, from small animals to humans or even supernatural beings such as Werewolves or Changelings. Note that because they are no longer alive, Vampires and Wraiths, including Risen, are unaffected by these powers. Spirits may be aided if and only if the healer is physically present in the Umbra to lay her hands upon the subject.

Soothing Touch - The healer may easy minor aches and pains with a few minutes of attention, and through extended efforts may cut the recovery times for major injuries or illnesses in half. At this level, Stun damage may be cured completely, normal damage at wound levels down to Bruised restored, or a character at Incapacitated may brought to consciousness though the actual injury would remain; any of these applications requires the a Static Mental Test.

Cure All - Even life threatening diseases and injuries are not beyond the healer's care; although some cures may take hours or even days to bring about. All of the powers available at the Basic level may now be applied to Aggravated wounds, though in that case a Willpower Trait must be spent in addition to winning the Static Mental Test. In addition, the healer may restore one normal Health level of damage, even if the subject of her ministrations is Incapacitated; injuries beyond this point will still take a long time to heal.

Hands of Healing - Such is the power of the healer that she can remedy even the seemingly incurable illnesses: AIDS, cancer, strokes. By passing a Static Mental Challenge, she may heal up to three normal Health Levels or one aggravated wound, though the latter also requires bidding a Willpower Trait against a difficulty equal to the total number of wound levels her patient has suffered. In addition, the powers available at the Basic level of this path may be performed remotely, as long as the healer has a clear sense of who she is attempting to aid; this last application also requires the expenditure of a Willpower Trait.

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