Bio-Control

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Biocontrol

Most psychics turn their paranormal abilities outward, sensing things beyond normal perceptions or controlling them with their wills. Other psychics turn their powers inward. Psychics with Biocontrol regulate their autonomic nervous systems with the ease that others tie their shoes. Proper use of Biocontrol allows a psychic to shut down pain, regulate his internal organs, or even direct the flow of blood and glandular secretions at will. While some otherwise normal people learn the basic techniques of biofeedback, the truly talented Psychic can perform marvels beyond all but the most dedicated meditative diciple.

Roll: Stamina+Meditation

O - Self Control: The psychic has power over his body to a basic degree. By entering a self-induced hypnotic state, he controls basic functions. He can stop a small cut from bleeding, ignore small amounts of pain or hold his breath longer than he would be able to under normal circumstances. While in this self-imposed trance, the psychic can do nothing else but focus on his body. He remains peripherally aware of his surroundings, but can bring himself out of the trance at will. Difficulty: 6

OO - Self Healing: By maintaining his internal focus over a long period of time, the psychic accelerates the healing process. Psychics with self-healing recover at a vastly accelerated rate, as their bodily controls allow them to more efficiently reknit flesh and fight off infections. Every success reduces the time for a wound to heal by one stage on the healing chart. The character must spend his time resting comfortably for the power to work. For instance, if Raymond was mauled, and scored 3 successes on the roll, he would heal from mauled to Wounded in 3 days. He could then roll again to heal from Wounded to Injured. Difficulty: 7, Wound Penalties apply.

OOO - Hysterical Strength: The psychic gains control of his adrenal glands, allowing brief periods of hysterical strength and speed. Every 2 successes scored gives the character one additional point to Strength, Speed, or Dexterity, up to a maximum of 5 dots in any characteristic. The effect lasts for one scene, after which the character must roll again at difficulty 6 to 'soak' the successes rolled in bashing damage - as the psychic "comes down" from the hysterical episode, his body responds to the excessive stress and pain. Difficulty: 8

OOOO - Ignore Pain Response: The psychic has the ability to shut off his pain centers for a brief period of time. He does not heal any damage, though it does let him function while injured. Every success allows the character to ignore one die of wound penalties for once scene. At the end of the scene, the wound modifiers return, and the character cannot deflect away the pain again until he has healed at least one wound level. Difficulty: 7

OOOOO - Mind over Matter: The character's control of his body is complete. At will, he can stop his own heart, suspend the need for oxygen, regulate digestive functions, control the immune system, and accelerate or suppress cell growth, regeneration, or processing. In effect, the psychic can direct her body conciously to perform feats of biology almost as if her cells responded individually to her mind. The psychic can nullify most toxins with a difficulty 8 roll, though sufficiently large doses may still overwhelm his system. He can fight off mundane disease, allergen, or irritant and can even counteract severe diseases like HIV or cancer. With pain control, he can flex and contort his body into unnatural positions and slip out of bonds or into tight places. He can hold his breath for minutes at a time while remaining active, and, if necessary, can redirect toxins into other parts of his body - so he might be able to keep his mind and hands working by shunting off the effects of poison gas all into his legs. The psychic can, if he prepares his body against trauma, gain a normal stamina soak against any sort of damage, even aggravated (difficulty 8; successes determine the manimum number of dice the psychic can use to soak lethal or aggravated damage for the scene, not counting armor or other modifiers).

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